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Vampire Night
Genre: GOTHIC HORROR GUN SHOOTING GAME
Ship Date: MARCH, 2001


Let us settle this once and for all. Who shall live and who shall die.


Aesthetic and Dignified Gothic Horror World generated by SYSTEM 246

The stages are designed as an old castle of the medieval age and its castle town. While the total concept sets on the medieval age, each stage has its own theme in design : Stage 1 - snow, Stage 2 - stone, Stage 3 - fire, Stage 4 - darkness, Stage 5 - water, Stage 6 - moon.

Each stage has a characteristic boss character. Not resembling other gun shooting game in which boss characters wait players at the end of the stages, some bosses of this game appear at the early part of the stage or middle part, so that players may not bore the game pattern.

GAME SYSTEM

Players shoot enemies to destroy them. The bullets are reloaded when players shoot outside the screen. Some of weapons which enemies shoot or throw can be destroyed.
Players loose one life when they are damaged. The game is over when players loose all lives.


Enemies have weak points which is indicated by a mark. Players can destroy enemies easily by shooting these weak points.
Some enemies can only be destroyed by shooting weak points.

肉γ?θŠ½γ«ε–γ‚Šγ€γ‹γ‚ŒγŸζ‘δΊΊ On the way villegers appear who are being turned into vampires. To rescue them players have to destroy the "racrima" which possesses these villegers.
If players misshoot and damage villegers, they will turned into vampires and attack players. If players succeed, events may occur or rescued villegers may give players an advantageous information.

Vampire Night



(DX) DIMENSIONS:W1110xD1840xH2230(mm) WEIGHT:210Kg PLAYERS:2
(SD) DIMENSIONS:W840xD1050xH2050(mm) WEIGHT:170Kg PLAYERS:2





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